πŸ€– Responsible AI Usage

ArcLycΓ©e demonstrates how AI can be used as a pedagogical tool under constant educator supervision, with students always in control of decisions.

Human-Led Collaborative Design

The game was designed entirely by the students of les fous du robot (~13 years old) at the Liceo FrancΓ©s de Santo Domingo, under the supervision of their robotics teacher, assistants and external advisors. The process included:

Students in the Game

The game includes every team member as a tangible presence:

AI as a Development Tool

Once the design document was complete, AI (Claude by Anthropic) was used as a tool to:

Human Supervision and Control

At all times, AI usage was supervised and controlled by humans:

AspectHuman RoleAI Role
Narrative and contentStudents decide themes, characters, toneImplements decisions in code and text
Game mechanicsStudents propose and testPrograms logic per specifications
Historical accuracyStudents research, advisors verifyIntegrates verified data into the game
Balance and funStudents test and adjustImplements requested adjustments
Code qualityTeacher reviews architecture and patternsWrites readable code with comments
PublicationTeacher and students approve each releaseGenerates changelogs and updates documentation

Testing and Improvement Cycle

Once the first playable prototype was available:

  1. Internal testing β€” Students played the game exhaustively, reporting bugs and suggesting improvements.
  2. External testing β€” Shared with friends, family and other Liceo students for fresh perspectives.
  3. Group discussion β€” Suggestions were discussed as a team, prioritizing those that improved both the educational and play experience.
  4. Iterative implementation β€” Each approved improvement was implemented, tested and deployed, with students verifying the result.
  5. Continuous improvement β€” The cycle repeats: new ideas emerge from testing, are discussed, implemented and verified.

Ethical Principles of AI Usage

The project establishes and demonstrates these principles:

Skills Developed

Using AI as a tool (not a replacement) has allowed students to develop:

Summary

ArcLycΓ©e is an example of responsible and pedagogical AI usage: students lead, decide, test and approve. AI accelerates the implementation of their ideas without replacing their creativity, judgment or learning. The result is a game that is genuinely theirs β€” in content, in vision and in spirit β€” empowered by modern tools they learned to use with discernment and under proper supervision.