📚 Educational Aspects

ArcLycée is not just a game: it is a pedagogical tool that integrates history, science, ecology, citizenship and language skills into a playful experience designed, enjoyed and validated by the students themselves.

Historical Knowledge

Each of the 13 game worlds is based on real archaeological sites, events and historical figures from the Dominican Republic and Hispaniola:

All historical data was researched by the students, verified with academic sources (Museo del Hombre Dominicano, Florida Museum of Natural History, Leiden University) and validated by advisors.

Social Skills and Civic Responsibility

The combat system is inspired by Undertale: every conflict can be resolved without violence. This teaches:

Cultural Awareness and Diversity

The protagonist has Taíno, Spanish and African ancestry — reflecting the tri-ethnic identity of the Dominican Republic. The game explores:

Geography

Every location in the game is real and geographically accurate:

Natural Sciences

All habitats, ecosystems and animal and plant species in the game are scientifically and biologically accurate:

Language Proficiency

ArcLycée is fully trilingual (Spanish, English, French). The player can switch languages at any time from the main menu. This includes:

The Liceo Francés de Santo Domingo is a trilingual institution — the game reflects and reinforces this competency.

Reading Comprehension

The ArcLycée Narrative is a 15-chapter adventure novel based on the game, designed for readers aged 7 to 19. Available in Spanish, English and French, it offers a unique reading development opportunity:

STEM Skills and Computational Thinking

Academic Rigor

Every game element is backed by research:

Engaging and Fun Format

All educational content is delivered through proven game mechanics:

The students themselves (~13 years old) tested, enjoyed and validated that the game is fun before considering it educationally valid.

Iterative Pedagogical Process

ArcLycée was not delivered as a finished product — it was built as an extended formative process:

  1. Research — Students investigated archaeological sites, laws, species and historical figures.
  2. Conceptualization — Group discussion sessions to define worlds, mechanics and narrative.
  3. Design — Design document edited and revised 10 times between February and March 2026. View original document.
  4. Implementation — Iterative development with playable prototypes every week.
  5. Review — Testing by students and their peers, bug reports, suggestions.
  6. Continuous improvement — Every suggestion evaluated and implemented, documented code, changes tracked with Git.

The students understand and have lived through every phase of the software development lifecycle — from research to delivery and maintenance.